xkcd

xkcd is awesome if you’re a nerd like me. If you’re not, abandon this post, because you will find very few of the jokes funny.

xkcd (name chosen because it’s unpronounceable) is a comic strip on its own website for the kind of people who make jokes about web browsers and particle physics. (You have been warned).

However, it’s also really awesome.

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Bastion

It has blue things.

I first saw Bastion as a new release on Steam; it was on the front page of the store for quite some time. However, I didn’t buy it for some time (with my budget). If course, the great thing about Steam is the insane sales, so I picked it up much later for about 3 quid after the initial craze had died down.

Platforms: PC, Mac, Linux, browser(via Chrome Web Store). It’s also on OnLive, which I don’t use due to my Internet, but I think that means it will run on Android and iOS with lightning-speed Internet connections. UPDATE: I think it’s also on the App Store.

Overview: Bastion is a top-down fighting game developed by Supergiant Games with beautiful aesthetics and a good story, told from the unique perspective of an interactive narrator. This narrator, named Rucks and voiced by Logan Cunningham, is also an in-game character. Bastion is SuperGiant Games’ first major release.

You play as an unnamed boy (Rucks refers to him as “the kid”) with distinctive white spiky hair and a gear-shaped crest on his back. He wields a variety of weapons, two at once with an extra special ability. The weapons are finely balanced and include a large hammer(the first weapon you find, and featured as the stereotypical weapon held by the Kid in artwork), a bow and arrow, an army carbine and a machete (with many others weapons as well). The special abilities are usually specific to one weapon (such as a whirlwind spin for the hammer or a single super-shot for the Duelling Pistols), but sometimes have completely separate abilities, such as hand grenades.

Story: Bastion’s story revolves around an incident called the Calamity, which shattered the world into numerous floating islands. This means that all the levels start as a single island, with paths forming under your feet a you walk. The titular Bastion is a place designed by Rucks to escape to in event of danger, however nobody apart from Rucks, the Kid and several others who I will not name. You have to go out and find “cores” to power up the Bastion, allowing for more buildings.

The game is structured around the Bastion, with you going out from there to complete missions in various locations, via a “Skyway” or portal. You return there at the end of each mission and construct buildings which you can use to change equipped weapon, equip alchoholic spirits (perks such as extra life and so on), add difficulty via “idols”, claim lost items and view achievement-like things. It is the game’s Hub.

The game has a reasonable variety of enemies, all well-designed and beautifully drawn. Rucks also nicknames the enemies, calling minor, floating blobs Squits, pickaxe-wielding ghosts Ghast-Fellers and poison-spitting blue blobs Scumbags. He also calls enemies in general “Windbags” as he narrates through the action in his excellent, gravelly drawl.

Scattered around the map are various so-called Proving Grounds: one for each weapon. They provide a challenge revolving around their particular weapon – the hammer’s challenge is a speed-based debris-smashing game, for example. Completing each challenge in under a certain time, or with a certain number of kills, will give you various valuable items.

Summary: One of my favourite games, with gorgeous graphics, excellent gameplay and a great story. In many ways it’s like Legend of Zelda minus the puzzles, but with better combat and a level hub.

10/10 (I really can’t find any problems with his game!)

thesouffleegirl: iamtonysexual: thisisasupergoodidea: i8urpenguin: HE TRIED TO ESCAPE FUCK THE OCEAN I’M A BIRD MOTHAFUCK- OH SHIT SEA PANCAKE OUT He look so majestic. …That was unexpected.

Steam Holiday Sales

Me in any Steam Sales…

It’s that time of year again – the time for even more stupid discounts on games! Each day the fine fellows over at http://store.steampowered.com provide another set of seemingly impossible sales.

In addition, there’s also a humble bundle and Indie Royale bundle on: I recommend the Humble Bundle (including such fine titles as Legend of Grimrock and the marvellous Dungeon Defenders)

Happy buying and bundling!

Horrible Hexagons: Super Hexagon.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH

Feeling the need for a little soul-crushing, tooth-gnashing frustration? Have a go at Super Hexagon by Terry Cavanagh, creator of such cruel games as Don’t Look Back and VVVVVV.

It’s simple, addictive and fun to mention but a few potential adjectives, but is also VERY difficult. You have been warned. Don’t blame me in a day when you’ve stayed up all night and pulled most of your hair out in a fit of rage.

What is it? It’s a game about dodging lines. You are a little triangle on the edge of a hexagon in the centre of the screen and can move clockwise and anticlockwise to dodge the lines which slide towards the centre of the aforementioned hexagon. Very rapidly. It demands complete concentration and very good reflexes, and a lot of patience.

There are six levels for you to grind your teeth into, getting markedly more brain-combusting each time. They are aptly named Hexagon, Hexagoner, Hexagonest, Hyper Hexagon, Hyper Hexagoner and Hyper Hexagonest (say that with a mouthful of marshmallows to unlock the achievement Verbal Ninja)

One of my favourite features of this particular example of interactive cruelty is its simplicity – there’s no clutter in this game. It’s got cool music courtesy of Chipzel ( http://chipzelmusic.bandcamp.com )
which was in fact created on a gameboy, adding to the electronic awesome.

9.5/10 An extremely good game, but occasionally a little too frustrating… However, it was nominated in the best mobile game of the year category on several sites including the App Store.

Super Hexagon is available on iOS, Android, and PC/Mac via Steam – well worth the 1.79 price tag.

Happy Christmas

See title. It is, as of the time of writing, the birthday of several people, including Christianity’s saviour. As such, it is the time to exchange gifts, consume enormous quantities of food, and then consume further quantities of chocolate.

Gifts I received this year included a Raspberry Pi (an extremely small and cheap computational device, capable of performing such useful tasks as controlling the lights in your house and playing ancient arcade games) and a Tetris-themed alarm clock, which forms the numbers from falling blocks.
I also received the very generous gift of an iPhone 5 from my parents, which I am writing this on.

Enjoy your holidays!

geeksngamers: Minimalist Movie Posters – by Vincent Vermeij His whole collection is on sale at Society6 Really clever…

vennyven: Slender Style!  HAHAHA – two epic things, Slender and Gangnam Style

Hello again!

Yes, I’m terribly lazy. I don’t really have the willpower to post that much… This is mainly a devlog until we get a proper website (if that happens).

Anyway, updates. We’ve given up *finally* on the UDK, because it’s simply not feasible for two people of our age to make a game in our somewhat limited free time, using a highly complex, high-power game engine designed for massive companies. I guess we were drawn by their website (which actually LIES in several places).

So, we’ve abandoned Unreal, and with it 3D. We’re back to the old scenario, with me doing the code and Dummies10 doing the art (mostly). We’ve chosen Box2D as our physics engine (C++, games include Cobalt and Angry Birds), using OpenGL (via SDL) for graphics and sound.

Our current idea is a steampunk (pixel?) mining/exploration game based around a dynamically destructible chunk-based engine – that means there are chunks of rock that you dislodge, just like in REAL mining (except 2D)! It has no name as of now…

Once we’ve made some more progress, we’ll put some stuff on Youtube.

Noogai03

Microsoft IS awesome after all!

I take it all back about Microsoft. They are epic, despite their irritating “Release a new version of software and OS ever few years and don’t maintain compatibility” habits (and how BAD VC++6.0 was).

How so? Dreamspark.

What is Dreamspark? Well, it basically gives all of Microsoft’s development software FREE to students!

=DDD
☆*:.。. o(≧▽≦)o .。.:*☆
♪(´ε` ) ♪( ´θ`)ノ (⌒-⌒; )
ε=ε=ε=ε=ε=ε=┌(; ̄◇ ̄)┘